![]() ![]() Cannot affect the same target more often than once every X seconds. This poison spreads to nearby enemies if the victim dies. Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. Cannot occur more often than once every X seconds. Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. Shield of Zen and Inner Sanctuary work together to make the Monk feel like a true tank. Place a runic circle of protection for X seconds that reduces all damage taken by you and your allies within the circle by X%.īetween Cyclone Strike for the groups and Seven-Sided Strike for bosses, the only worry for the build is how to survive the charge-up and cooldown times for each of these two skills. ![]() Protecting an ally will cause you to charge to their location and grant you both this shield. ![]() This shield also prevents all effects which cause loss of control of a character. Protect yourself or an ally with a shield that absorbs X damage for X seconds. Additional hits on the same target deal X% as much damage. Charging longer increases range, and damage up to X.ĭash rapidly between nearby enemies, striking X times for X damage per hit. Generate a vortex of wind that pulls in enemies and deals X damage. ![]() Each enemy player can be a teleport target only once every X seconds. You can teleport again after every third hit. Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. ![]()
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